Avitium UI & card designs | 2025
For my senior thesis game project, Avitium, I am in charge for designing the UI layout and illustrating the UI elements.
The most important part of the UI design for this project has been making sure that the style of the UI matches the narrative and gameplay concepts of the game, as well as the visual style.
The illustration and design of the cards is closely inspired by traditional textile designs of Poland, which consist of multi-colored radial designs.
I work closely with the UX designer for the dialogue system and the card battling minigames, so that the UI elements work seamlessly in the game system.







Haloed | 2025 Portrait of my partner, with inspiration taken from religious portraits and Moroccan Zellige tiles.

Bloodchild | 2024 Mock illustration for the famous Octaviia E. Butler's short story - Bloodchild. Focus on capturing vulnerability and viscerality.
Raw | 2023 Mock poster illustration for the film Raw, utilizing a contrasting color pallette.
Ghost Rite | 2023 Mock album cover for the band Ghost. Main focus on back lighting and multi-colored lights.

Legend of the Black Knight | 2023 Illustration made for the narrative elements of the game Dieback, representing the story of the main character.
Seven of Swords | 2023 Tarot card illustration made in Procreate, with focus on ornamentation and a monochromatic color pallette.

The Plan | 2024 Illustration for my two original characters - Sawa and Klara, as they execute their escape plan.
Life study | 2021 Life drawing study of a figure sitting down. Focus on anatomy and shading.

Transparencies | 2022 Ink illustration with focus on transparent shading and exploration of the medium.